RESUME
RESUME
NEIGHBOR Animation | Full-time
June 2012 – April 2025 | Minneapolis, MN
Directed multi-disciplined animation teams, managed schedules, budgets, project delivery, and oversaw successful client communication for advertising, experiential, and visualization projects.
Collaborated with creative leads to produce high-quality 3D content, crafted all aspects of 3D production including previsualization, modeling, materials, rigging, animation, lighting, rendering, compositing, and video editing.
Developed and optimized production pipelines, remote workflows, managed software/hardware, provided technical support, and contributed to IT architecture.
Led and executed a 3D visualization account for a major retailer while fully remote throughout the pandemic and beyond, meeting quick-turn deadlines, creating an extensive asset library, delivering hundreds of architectural interior store renders, many flythrough animations, and ensuring continuous project success.
Pixel Farm | Full-time
January 2007 - May 2012 | Minneapolis, MN (Progressed from internship to full-time)
MAKE | Freelance
October 2007 - November 2007 | Minneapolis, MN
The Art Institutes International Minnesota | July 2005 - June 2008 | Minneapolis, MN
Animation Direction, Project Management, Budget Oversight, Client Communication, Workflow Optimization, Technology Management, Critical Thinking
Previsualization, 3D Modeling, Materials, Rigging, Animation, Lighting, Rendering, Compositing, Motion Design, Motion Graphics, Visual Effects, Video Editing, Pipeline Development, Software & Hardware Management, Adaptability & Continuous Learning
Maya, V-Ray, Mudbox, After Effects, Premiere Pro, Muster, Photoshop, Illustrator, Phoenix FD, Substance Painter, Marvelous Designer, SketchUp, Blender, DaVinci Resolve, Unreal Engine