RESUME
RESUME
NEIGHBOR Animation | Full-time
June 2012 – April 2025 | Minneapolis, MN
Directed multi-disciplined animation teams, managed schedules, budgets, project delivery, and oversaw successful client communication for advertising, experiential, and visualization projects.
Collaborated with creative leads to produce high-quality 3D content, crafted all aspects of 3D production including previsualization, modeling, materials, rigging, animation, lighting, rendering, compositing, and video editing.
Developed and optimized production pipelines, remote workflows, managed software/hardware, provided technical support, and contributed to IT architecture.
Led and executed a visualization account for a major retailer while fully remote throughout the pandemic and beyond, meeting quick-turn deadlines, delivering hundreds of still renders, many flythrough animations, and ensuring continuous project success.
Pixel Farm | Full-time
January 2007 - May 2012 | Minneapolis, MN (Progressed from internship to full-time)
MAKE | Freelance
October 2007 - November 2007 | Minneapolis, MN
The Art Institutes International Minnesota | July 2005 - June 2008 | Minneapolis, MN
Animation Direction, Project Management, Budget Oversight, Client Communication, Workflow Optimization, Technology Management, Critical Thinking
Previsualization, 3D Modeling, Materials, Rigging, Animation, Lighting, Rendering, Compositing, Video Editing, Pipeline Development, Software & Hardware Management, Adaptability & Continuous Learning
Maya, V-Ray, Mudbox, After Effects, Premiere Pro, Muster, Photoshop, Illustrator, Phoenix FD, Substance Painter, Marvelous Designer, SketchUp, Blender, Davinci Resolve, Unreal Engine